The Great Game
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The Great Game

The Great Game is a roleplaying chronicle based around the Eberron setting for DnD.
 
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 In a nutshell...

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GM

GM


Posts : 92
Join date : 2008-07-06
Age : 51
Location : Oshawa, Ont

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PostSubject: In a nutshell...   In a nutshell... Icon_minitimeFri Jul 25, 2008 3:50 pm

Plot Synopsis: The Shadows Darken and the Truth is Revealed

Page 1/2: Ghalin, Jaynna, Bulwark, Rima, Mirae, Dres and Praetorious awaken to find themselves far from where they had been seeming moments before. Companions make their entrances and are introduced. Casual conversation over the quality of sleep and the taste of the food ensues as they begin the tentative first introductions and the first hints of 'why are we here?' begin to filter into the conversation. Ghalin considers taking up a carreer as a monkey and goes climbing to explore their surroundings

Page 3/4: Mokato awakens to a group animatedly discussing their situation. Bulwark talks about the young woman hes trying to find. Rima talks about the dream that she had and has the brilllian idea to send Kree off scouting. Jaynna divulges the details of her departure. Mirae also confesses some of her past as well. Those who are talking and many who are listening discover that a young girl seems to be central to most of their stories. Kree on the other hand discovers their closest neighbours and just how unfriendly they really are.

Page 5/6: Dres decides to slip off into the trees untold to anyone else. Rima tells everyone whats happened to Kree and then they notice that Dres is missing. Several minutes are spend going over who saw him last and what weapons are best against werewolves. Ghalin hollers a warning into the trees which quickly brings Dres back to the firelight.

Page 7/8: Gerbill awakens to a group still puzzling over the fact that werewolves are outside their camp. Dres drops a pretty stone into Mirae's hands. The group is somewhat startled by the arrival of two of their hosts, a dwarf and a halfling. The dwarf offers to answer thir questions after the halfling leaves. Val'murss awakes to the first questions being asked by Bulwark. Ghalin feels the need to ask his question a little more physically than the rest and is rewarded with a flying lesson for his temerity.

Page 9/10: Others throw their question out at the dwarf. Kaland awakens to the barrage of questions being thrown around the camp. The first discovery that something odd has happened to both Denni and Hope arise. The dwarf waits patiently for all questions to come in before begining his answers, but during this the halfling returns with ill news. One of their companions has been captured and they leave to go and find him. Smith leaves a key with Bulwark and says that the cat will show him where to use it.

Page 11/12: The heros debate the information that the smith impart to them. Some volunteer their combat experience or lack therof. The subject of leaving begins to be bandied about. They quickly notice that something else is afoot as a new force imposes itself on the clearing. Strange fog and lights surround the camp. Ghalin puts hi foot down on the subject of leaving the stew pot behind. He tosses a flaming branch into the trees and then follows in in himself and the subject of following him is debated.

Page 13/14: Ghalin defends his choice to head into the woods, stew pot in hand. Gerbill cuts loose with his opinion of that action. Ghalin returns moments later with a mostly dead little creature. Jaynna and Kaland discuss the poor creatures health and if it still lives. Jaynna attempts a healing spell which revives the little fellow, who then goes off in a language few understand apparently angry with Ghalin. When Mirae translates the words, they discover that the little mans name is Sorno and that he was quite upset with Ghalin over his near encounter with the flaming log.

Page 15/16: WIth Mirae's assistance Ghalin apologises to the little man. Sorno offers more details about why he and his people have come to explore the group, including more information about what has happened to Denni and Hope. He offers to lead them to a gate that he knows the location of. Many of the group are still a little leary about the sprites sudden arrival and while taking the smiths words to heart agree to follow his lead. At least it would seem that they are agreed that in motion in the way to be rather than standing around in the clearing.

Page 17/18: Many of the group share the opnion that nothing is getting done while standing here and agree to follow where Sorno is leading them. He explains that they are safe while in his company given his and his people position with the Queen. The spritlings light a way for the group. After travelling they arrive at a clearing where Denni shows them the door ro leaving this plane. While they are deciding where to go they come under attack and are blindly forced to choose which doorway that they are taking. For good or for ill they leave Lammania on their way back to Eberron.


((Fade to black))
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GM

GM


Posts : 92
Join date : 2008-07-06
Age : 51
Location : Oshawa, Ont

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PostSubject: Re: In a nutshell...   In a nutshell... Icon_minitimeWed Jul 30, 2008 3:21 pm

Plot Sysnopsis: The Prototype Creation

When we last left our intrepid adventurers they had managed to barely escape a horrific attack from minions of Dolurrh in their wild race to return to Eberron. They found themselves fleeing throught the portals at some unknown command, with no idea as to where it was taking them, only knowing that they had to leave or risk death at the hands of the dead. In this episode we pick up with them arriving in a dank mysterious hallway somewhere underground. What evils await them behind the magic door...

Page 1/2: The group discovers that the plane shift has left them in a large stone hallway, deep underground. Some faired the travel better than others, but for the most part all are well. After a carefull look at their new surroundings they come to the conclusion that they are in a Cannith built forge. Although it is one unlike any that they have ever seen before. Jaynna works her fine arts on those who didnt take the transition well. Gerbill activates the speaking stone while examining the door and Bulwark tries his luck with giving the stone instructions.

Page 3/4: Bulwark's clearance is accpeted by the speaking stone but his first set of instructions meet with no response. After changing the request to a command the door slides open and the some of the heroes move deeper into what they now know to be Draven Forge while Mirae and Praetorious discover a teleportation circe at the far end of the entrance hallway although it is for the moment inert and unresposive. Sorno aslo indicates his desire to learn common and some banter is made as to whether there is a simple, magical way to achieve that.

Page 5/6: Sorno's knowledge of languages comes under scrutiny as several test his understanding of their native tongues to no avail. The newly revealed door is opened with still no sign of an exit. The heroes move deeper into the forge exploring as they move. A great deal of concern is expressed over potential dangers. Of the exits thus presented, two are locked one is trapped and one is just a door. The last one is swung open to reveal the forge area itself. THere the heroes discover some of the truths behind Draven forge and one thing that the looters left behind.




This post is in progress... I will add more pages as they are posted to the main topic. If there is something important that you feel hs been omitted, post a reply and I will add it for that page. Please make a note of waht page it occured on so that I dont have to go hunting it down. Once added I will delete the reply so that this topic can remain a running plot post for the various threads that we have for the game.


Last edited by GM on Fri Aug 22, 2008 2:51 pm; edited 1 time in total
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GM

GM


Posts : 92
Join date : 2008-07-06
Age : 51
Location : Oshawa, Ont

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PostSubject: Re: In a nutshell...   In a nutshell... Icon_minitimeFri Aug 22, 2008 2:52 pm

((this reply only here to make the topic flash to show that something new has been added))

((See above))

((please disregard this post))
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PostSubject: Re: In a nutshell...   In a nutshell... Icon_minitime

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